OpenBacklog Changelog

Follow every release, from bug fixes to new backlog workflows designed to help players complete more games.

CURRENT VERSION v0.2.02 updates published

v0.2.0 - Launch-ready public experience

Published: April 16, 2026

New public landing focused on live product access, auth entry points, and current roadmap progress.

v0.2.0

Added

  • Public landing redesign aligned with current product status.
  • Direct authentication CTAs from landing (/login and /register) in hero, header, and launch section.
  • New "live product" section that shows completed roadmap phases from real project data.

Improved

  • Updated bilingual landing copy (en and es) to reflect active features instead of waitlist-only messaging.
  • Unified public version visibility across landing and changelog (v0.2.0).
  • Updated structured data offer text to indicate open account access.

Launch readiness

  • Landing now routes users directly into app flows (register, login, search, roadmap).
  • Product messaging now matches implemented modules: library states, reviews, social feed, roadmap, and localized routes.

v0.0.1 - Public foundation and roadmap sequencing

Published: April 8, 2026

First public release with bilingual landing pages, markdown changelog support, and a transparent development order across roadmap phases.

v0.0.1

Added

  • Bilingual landing pages in English and Spanish.
  • Conversion-focused homepage copy centered on backlog completion.
  • Working hero CTAs that guide users to waitlist and roadmap.
  • Changelog rendering from markdown files by locale.
  • Public roadmap structure with a clear implementation order by phases.

Improved

  • SEO metadata for home, feature roadmap, and changelog pages.
  • Structured content blocks to improve readability and scan depth.

Roadmap alignment

  1. Phase 0: Foundation (quality gates, auth baseline, i18n, IGDB ingestion, SEO baseline).
  2. Phase 1: Core Backlog (biblioteca states, ratings/reviews, search/filter/sort, public profiles).
  3. Phase 2: Social First (friend system, activity feed, reactions, streaks/goals).
  4. Phase 3: Productivity Engine (play-next logic, drop-risk signals, total-hours estimation, reminders).
  5. Phase 4: Growth and Premium (Steam import hardening, premium recommendations, worker split, mobile-ready API contracts).

Next

  • Execute Phase 1 scope end-to-end before opening Phase 2 work.
  • Keep collecting community suggestions to refine prioritization inside each phase.