OpenBacklog Changelog
Follow every release, from bug fixes to new backlog workflows designed to help players complete more games.
CURRENT VERSION v0.2.02 updates published
v0.2.0 - Launch-ready public experience
Published: April 16, 2026
New public landing focused on live product access, auth entry points, and current roadmap progress.
Added
- Public landing redesign aligned with current product status.
- Direct authentication CTAs from landing (
/loginand/register) in hero, header, and launch section. - New "live product" section that shows completed roadmap phases from real project data.
Improved
- Updated bilingual landing copy (
enandes) to reflect active features instead of waitlist-only messaging. - Unified public version visibility across landing and changelog (
v0.2.0). - Updated structured data offer text to indicate open account access.
Launch readiness
- Landing now routes users directly into app flows (register, login, search, roadmap).
- Product messaging now matches implemented modules: library states, reviews, social feed, roadmap, and localized routes.
v0.0.1 - Public foundation and roadmap sequencing
Published: April 8, 2026
First public release with bilingual landing pages, markdown changelog support, and a transparent development order across roadmap phases.
Added
- Bilingual landing pages in English and Spanish.
- Conversion-focused homepage copy centered on backlog completion.
- Working hero CTAs that guide users to waitlist and roadmap.
- Changelog rendering from markdown files by locale.
- Public roadmap structure with a clear implementation order by phases.
Improved
- SEO metadata for home, feature roadmap, and changelog pages.
- Structured content blocks to improve readability and scan depth.
Roadmap alignment
- Phase 0: Foundation (quality gates, auth baseline, i18n, IGDB ingestion, SEO baseline).
- Phase 1: Core Backlog (biblioteca states, ratings/reviews, search/filter/sort, public profiles).
- Phase 2: Social First (friend system, activity feed, reactions, streaks/goals).
- Phase 3: Productivity Engine (play-next logic, drop-risk signals, total-hours estimation, reminders).
- Phase 4: Growth and Premium (Steam import hardening, premium recommendations, worker split, mobile-ready API contracts).
Next
- Execute Phase 1 scope end-to-end before opening Phase 2 work.
- Keep collecting community suggestions to refine prioritization inside each phase.